Lesson 6
SCRATCH - Animate a Name
Goal: To get familiar with the use of the Cartesian coordinate system in Scratch coding.
Step 1 1. Students will watch the video "Animate a Name". 2. Direct students to complete the Scratch lesson, name it "lesson 6" and share it. Step 2 1. Students will watch the video "Online Drawing Sketchpad Painting" 2. Students will follow the directions in the video to: i) Download the Online Drawing Sketchpad Painting application. ii) Draw their own Cartesian Plane which includes axis labels and correctly place the following labels on their drawing: (x, y), (x, -y), (-x, y), (-x, -y). iii) Save their drawing to their Google Coding folder and share it. |
Student Work Samples |
Instructional Resources
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Student Reflection Notes
Hint: A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length. The x-axis is horizontal and the y-axis is vertical or perpendicular to the x-axis. In the drawing below and to the right there are four quadrants; I, II, III, and IV. Quadrant I is (x,y), quadrant II is (-x, y), quadrant III is (-x, -y) and quadrant IV is (x, -y).
Hint: A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length. The x-axis is horizontal and the y-axis is vertical or perpendicular to the x-axis. In the drawing below and to the right there are four quadrants; I, II, III, and IV. Quadrant I is (x,y), quadrant II is (-x, y), quadrant III is (-x, -y) and quadrant IV is (x, -y).