Lesson 10
SCRATCH - Race to the Finish
Goal: To review the use of conditionals and the Cartesian plane in Scratch coding.
Step 1
1. Students will complete the Scratch lesson - Race to the Finish. Ask them to name their Scratch projects "lesson 9" and share them. Step 2 1. Students will complete the self assessment sheet. They will give an example or provide evidence of how they accomplished each of the assessment questions. Examples and evidence can include sketches, written descriptions, and references to photos or videos. |
Student Work Samples |
Instructional Resources
Student Reflection Notes
Hint: After placing your second running sprite, leave the y-axis where it is and change the x-axis to match sprite 1....if you want a fair race! |
Remind students to copy the Self-Assessment document to their Google Drives. They will only be able to edit their own copy!
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